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Welcome to the PlayStation 4 Wiki
After years of speculation, Sony officially unveiled its next-generation console during a PlayStation 4 Reveal event held in New York on February 20, 2013. At E3 2013, the PlayStation 4 Console Design was shown for the first time. Officially abbreviated as PS4, the PlayStation 4 will be released on November 15 in the US and Canada and 'November 29th, 2013 in Europe'. [1]
The PlayStation 4 will cost $399 in the US. €399 in Europe. £349 GBP in the UK. $549 AUD in Australia.[2]
PlayStation 4 will have no used game restrictions or restrictions on lending or renting (same as all playstations before it).
Smartphones and tablets can be used as second screens for the PlayStation 4, along with the PlayStation Vita.
Sony will also debut cloud-based gaming service Gaikai for save games and DLC.
Mark Cerny, lead system architect on the PlayStation 4, told the world that the system had been under development for the last five years, and that its goal was to free developers from technological barriers; making it a console "by game creators for game creators", as Cerny said.
The console's architecture is "like a PC, but supercharged." It uses an 8-core 64-bit x86 "Jaguar" CPU, 8GB of unified GDDR5 RAM, a 500GB (user removeable and upgradeable) local hard drive, and APU technology , which is typically reserved for "top of the line, high end graphics cards."
PlayStation 4 Hardware Specs
The full list of technical specifications for the PlayStation 4 have been revealed by Sony at E3:
- Recommended retail price: US $399, Canada $399, €399 and £349
- CPU: x86-64 AMD "Jaguar" Single-chip custom processor
- GPU: AMD next-generation Radeon based graphics engine
- Memory: 8GB GDDR5
- Storage size: 500GB hard disk drive, user removable*
- External dimensions: Approximately 275 x 53 x 305mm
- Mass: Approx 2.8kg
- BD/DVD drive (read only): BD x 6 CAV, DVD x 8 CAV
- Input/Output: Super-Speed USBx (USB 3.0) port x2, AUX port x1
- Networking: Ethernet x1, IEEE 802.11b/g/n, Bluetooth 2.1 (EDR)
- AV output: HDMI out port, DIGITAL OUT (OPTICAL) port
- Included: PlayStation 4 system x1, Wireless controller (DualShock 4) x1, Mono headset x1, AC power cord x1, HDMI cable x1, USB cable x1
Additional hardware specs have been revealed via Sony Japan. [9] Sony has confirmed that the PlayStation 4 will be powered by a custom 8-core AMD "Jaguar" x86-64 with integrated graphics APU and "next-generation" AMD Radeon graphics processor capable of driving 1.84 teraflops. As detailed at the event, it will come paired with 8GB of dedicated GDDR5 memory, making it competitive with most gaming-focused PCs on the market. As expected, the system will ship with a Blu-ray drive, built-in 802.11 b/g/n Wi-Fi, Bluetooth 2.1, as well as HDMI, Analog-AV, and optical digital output. Sony is giving I/O options a boost with the inclusion of USB 3.0 ports and a mysteriously vague "AUX" port. Each system will ship a "Mono Headset" for cross-game chat and other social features. While no hard drive numbers have been announced, Sony has stated that the PS4 will have "a very large hard drive in every console."
What's more, we've gained new insight into the DualShock 4. As we know, the controller sports an integrated touch pad, headset jack, share button, and LED player identifier, but we've now learned that the touch pad features a mechanical button and supports "capacitive type." In addition to the obvious size and ergonomic changes, the DualShock 4 is expectedly gaining a bit of weight, going from 6.77 ounces on the DualShock 3 to 7.4 ounces on the DualShock 4. Details were remarkably scant at the event regarding the PlayStation 4 Eye, which has been revealed as having a 1280x800 pixel sensor capable of capturing video at 60 frames-per-second — a significant leap over the Kinect's 640x480 30fps sensor. It also won't have to eat up a USB port on the console because it has its own dedicated port. It will be able to be used for "walkthrougs, taunting in killcams, login, and speech recognition." It can also read whether you and a friend switched places during a split-screen game.
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